Combat

The Book of Swords deals with combat in the Darkrealm system, a basic function of most roleplaying games. Combat and conflict provides the action and danger of a roleplaying game, and detailed rules for how to conduct a fight, what happens when a character gets hurt, and how they can put on a dramatic show of battle. Combat is never advisable in the Darkrealm system - death is never more than a moment away, but if players didn't want to take risks they wouldn't be playing the game.

Chapter 1; Close Combat Chapter 2; Ranged Combat Chapter 3; Injury and Survival Chapter 4; Healing Chapter 5; Combat and Environment Chapter 6; Martial Combat and Brawn Chapter 7; Unarmed Combat and Brawn Chapter 8; Dodging and Parrying Chapter 9; Throwing Chapter 10; Archery and Gunnery Chapter 11; Mass Combat Chapter 12; Warfare Chapter 13; Siege or Vessel Combat Appendix 1; Special Combat Passes