Magic

The Encyclopedia Arcana details magic in the world of the Darkrealm. Unlike most other roleplaying games magic is not the province of specialist wizards, rather few of these individuals actually practice magic as it is a dangerous and unpredictable art, and generally speaking with the exception of the rare gifted individuals magic is the province of anyone willing to engage in it, but the risks that are entailed, and the difficulty and often high price of such a power mean that they should be used sparingly at most. For these reasons magic will play a different role in Darkrealm games, usually being a mysterious and dangerous force that operates against players rather than a tool for them to use. Other powers known amongst many as 'hedge magic' that take advantage of natural laws or the awesome channeling of the gifted are also discussed herein.

Chapter 1: Magic in the World Chapter 2: Superscription and Fear Chapter 3: Dangers of Spell Casting Chapter 4: Hedge Magic Chapter 5: Alchemy Chapter 6: Divination Chapter 7: Arteficing Chapter 8: Channeling Chapter 9: The Gift Appendix 1: Formula Lists Appendix 2: Spell Lists Appendix 3: Random Spell Failure Table