Darkrealmfrpg Wiki

''blue-black storm boils in from the west. Swords clash against shields over a crimson field of combat. Blood pools in the dirt. Widows wail and cry. Crows feast on the dead, and the nearly dead. Tattered, broken banners lie, forgotten, trampled into the mud. Kings exhault while paupers freeze in the streets. Horrific beasts wet their jaws in ancient lands. Somewhere a hero is born, elsewhere another draws his last breath. A lone wanderer gives voice to his rage and frustration into the sky. And a sneering God looks down upon the world below him and turns his gaze away.''

''' This is the Darkrealm. '''

The super-continent of Allornus is a fantasy roleplaying game setting which paired with it's own rule system is known as Darkrealm. It is a setting mostly based in the middle ages, without the veneer of normal fantasy. In Allornus life is hard. Technology, or the lack there of, makes day to day life a challenge. Magic will eventually destroy those who wield it and living and dying by the sword usually makes for a short life.

The intention of Darkrealm is to make a grittier, more difficult world to exist in where rewards need not be fabulous magical items or mountains of gold and story is more important than action, and where players are encouraged to run away or avoid a pitched battle. Where death can come suddenly and unexpectedly and every action has real risk. Darkrealm is about de-escalation. About dirtying the veneer that fantasy has. About making story and characters more rewarding than power and success.

In the Darkrealm wiki you'l l find a living atlas of the continent of Allornus and it's sub-continents, still under development and construction. You'll also find a detailed rule system for creating unique characters without the obsession with advancement mechanics or powerplay that characterize many of the other pen and paper rpgs out there at the moment.

If all of this sounds like you, read on...